In the computer setting, that stuff has to happen before the audio interface and the modeling can't do anything or even know anything about that. They can also do things on the analog side of things to better enable using analog effects before you hit the A/D stage. They can set the sample rate to the most useful value and they know exactly how much processing they can do and control the I/O latency. They know what the analog input buffers are like. The software that does the modeling knows things that the computer versions can't know. So is it possible that the software modeling approach practically trumps the hardware platform? And I'm assuming the dedicated Kemper / AxeFX hardware platforms beats the iOS platforms for the job.īy "trumps the hardware platform" do you mean analog amps or hardware modelers?īetween things like the Kemper and Axe-FX devices and the in computer type software, the Kempers and such have some advantages.
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